Upcoming Intel Arc GPUs Will Support Overclocking Via Official Drivers At Launch
Intel will launch its first consumer gaming GPUs next year and reveal some key features and specifications that are driving tech enthusiasts crazy. Since this is Intel’s very first attempt at the consumer GPU market, it obviously has to convince people to use their graphics cards.
Now Intel Vice President and General Manager of Customer Graphics Roger Chandler has hinted that he plans to offer a built-in overclocking tool through the official driver UI via a blog post on Medium. . However, we don’t know how much overclocking customization Intel will offer with its official drivers, but we will still have some sort of overclocking support.
These Intel drivers will have built-in hardware for video encoding that allows direct capture and streaming from the software itself. Additionally, as Intel builds its GPU software for its integrated graphics, most games will support these upcoming first-gen Alchemist Xe HPG gaming GPUs.
Many gamers are also creators, so we are developing robust capture capabilities that take advantage of our powerful encoding hardware. These include a virtual camera with AI assistance and recorded game highlights that record your best moments. We even integrate overclocking controls into the driver UI to give enthusiasts the tools they need to push hardware to the limit.
– Roger Chandler, vice president and general manager of customer products at Intel
While Alchemist, the first generation of Intel Arc products, will offer two of the game’s modern features: hardware-based ray tracing and artificial intelligence-based supersampling, and will offer full support for DirectX 12. Ultimate. In this regard, Roger Chandler reaffirmed Intel’s commitment to fully support the latest DirectX 12 Ultimate API:
While Xᵉ cores provide compute capacity, render slices combine them with the fixed-function render units required to produce 3D graphics. Each render slice combines four Xᵉ cores with four ray tracing units that fully support DirectX Raytracing and Vulkan Ray Tracing standards. Render slices also add samplers, pixel backends, and geometry and rasterization pipelines which are all designed for DirectX 12 Ultimate.
Over the past three years, we’ve also worked closely with Microsoft to co-design DirectX 12 Ultimate. In addition to supporting ray tracing effects via DXR, Intel ARC graphics products will be able to improve performance with level 2 variable rate shading and unlock greater geometry details with shading. mesh.
Everyone is looking forward to how Intel will target gamers and compete with NVIDIA and AMD for a niche in this tight GPU market. Intel has confirmed that these GPUs will be commercially available in the first quarter of next year and will most likely announce them at CES 2021.
Also Read: Intel Announces ARC Graphics Roadmap, Details About Alchemist GPUs Using Xe HPG Architecture
via Videocardz, Source: Intel (medium)